The thing is, I don’t need to be online.
I bet most people are playing single player.
Apart from the people doing multiplayer 10-20%?) everyone else could just be offline.
This is for them.
It’s even weirder because I’d expect even those playing with friends to be doing so in their locally hosted servers with at most 4 friends I think? The people playing on the official servers are such a minority that I can’t fathom this cost being worth it.
thats a fuckton of server space, i didnt think playing on random official servers with no admins or good anti cheats would be that popular
Or they’re super inefficient.
Running a passworded Palworld server on Linux. Have about 7-10 active players on it and the server instance balloons up to ~33GB of RAM usage in less than 12 hours of uptime.
Supposedly disabling some features (like base raids) reduces resource utilization, but was curious what stock settings would do.
When it was restricted to 10GB on a container it would just crash every couple of hours, running out of resources.
Well 19m players x $29 is $551,000,000 banked so far.
They could pocket a few dozen million and still run the servers for around 85 years.