Action-RPG colossus Elden Ring is reportedly getting a free-to-play mobile adaptation with in-app purchases, which takes inspiration from miHoYo’s Genshin Impact. It’s being published by Tencent, who apparently acquired the licensing rights to Elden Ring back in 2022 and put a few dozen people to work on a prototype, even as the company acquired a 16% stake in Elden Ring developer From Software.

  • Ledivin@lemmy.world
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    9 months ago

    Sad to see From licensing their good name to someone like Tencent. Be prepared to see some predatory shovelware

    • .:\dGh/:.@lemmy.ml
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      9 months ago

      IMTX can be fair if these don’t abuse the players time, and offer fun content. You’re paying the game for free, mind you.

      Tencent already had invested in From Software. They want to see returns, and this is how.

      • Ledivin@lemmy.world
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        9 months ago

        IMTX can be fair if these don’t abuse the players time, and offer fun content.

        IMTX and not wasting players time are nearly mutually-exclusive. These games are designed with the MTX in mind at every single step of the process, and are made with the sole intent of maximizing MTX sales. Them wasting your time is not a mistake, but an intentional (and meticulously-researched and -designed) feature.

        There are exceptions, yes, of course, but they are few and far between.

      • De_Narm@lemmy.world
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        9 months ago

        I feel like it’s just wrong to call these games ‘free’. They are ‘partially free’ with the incentive to extract as much money from you as possible in order to get the ‘good stuff’ or simply to avoid endless hours of unfun grinding. It’s just inferior in every way compared to games you pay for once and that’s it, because they don’t need to drip feed you ‘fun’.

        Exceptions apply to competitive games that need a changing meta and content updates. New content for non-competitve ‘free’ games mostly amounts to new stuff you can buy to surpass new arbitrary walls built in front of you.