More levels does not, by itself, mean more of anything else. In one system you can get fifty different skills, features, traits, abilities, etc at each level and in another you get one attribute point increased by one at each level up. It’s one of those things that is absolutely meaningless without the context of a lot of other information.
That said, for the joke, Asian games tend to use a greater number of levels, either with smaller increases in power or they just don’t cap anything and let the numbers get bigger and bigger with little or no functional difference as long as you’re fighting things scaled to your level. A little stat boost every level then a special power after ten can be the same as one level where you get all that without the other nine congratulatory dings that don’t really mean much.
More levels does not, by itself, mean more of anything else. In one system you can get fifty different skills, features, traits, abilities, etc at each level and in another you get one attribute point increased by one at each level up. It’s one of those things that is absolutely meaningless without the context of a lot of other information.
That said, for the joke, Asian games tend to use a greater number of levels, either with smaller increases in power or they just don’t cap anything and let the numbers get bigger and bigger with little or no functional difference as long as you’re fighting things scaled to your level. A little stat boost every level then a special power after ten can be the same as one level where you get all that without the other nine congratulatory dings that don’t really mean much.