It’s strange though, because Ubisoft on paper should be something I hate, but when I actually play one (and I’m a single player gamer), they’ve got fun gameplay, and the store, although it is there, generally keeps out the way and when I accidentally press the button in the menu that goes into it, there’s nothing I’d ever consider handing over actual money for. The game never points you at it, or makes you feel it’s needed.
I don’t even know who it’s for. Who buys cosmetics in a single player game? It genuinely feels like it’s just been put in to appease the beancounters.
That said I don’t get excited enough to buy them at full price, and normally wait until they’re on PSPlus or something. There’s nothing in most of these AAA games to truly love. They’re a sea of merely “alright”, and they’re all way too long.
The largest issue with indie games is simply discoverability. I’m sure there are tons of amazing indie games out there. But you need to wade through a sea of complete fucking garbage to get to them. Meanwhile, AAA studios can spend thousands of dollars on marketing. Unless an indie game goes viral, there’s very little chance that I’ll ever hear about it in order to consider buying it.
Meanwhile, AAA studios can spend thousands of dollars on marketing.
I don’t really get the notion of listening to some marketing department lying through their teeth. It’s not like AAA games ever deliver on their marketing promises.
Unless an indie game goes viral, there’s very little chance that I’ll ever hear about it in order to consider buying it.
You don’t have to go dumpster diving in order to find awesome games, somebody already did. A good starting point is the top rated games list for Steam: https://steamdb.info/stats/gameratings/
90% of them are indies and there is something for everyone on those 3 pages.
It’s strange though, because Ubisoft on paper should be something I hate, but when I actually play one (and I’m a single player gamer), they’ve got fun gameplay, and the store, although it is there, generally keeps out the way and when I accidentally press the button in the menu that goes into it, there’s nothing I’d ever consider handing over actual money for. The game never points you at it, or makes you feel it’s needed.
I don’t even know who it’s for. Who buys cosmetics in a single player game? It genuinely feels like it’s just been put in to appease the beancounters.
That said I don’t get excited enough to buy them at full price, and normally wait until they’re on PSPlus or something. There’s nothing in most of these AAA games to truly love. They’re a sea of merely “alright”, and they’re all way too long.
Captures Ubisoft’s philosophy on one sentence. But it’s what makes them money, so they’ll keep doing it.
But why bother with alright when there’s thousands of highly regarded indie games out there for a quarter of the price?
The largest issue with indie games is simply discoverability. I’m sure there are tons of amazing indie games out there. But you need to wade through a sea of complete fucking garbage to get to them. Meanwhile, AAA studios can spend thousands of dollars on marketing. Unless an indie game goes viral, there’s very little chance that I’ll ever hear about it in order to consider buying it.
I don’t really get the notion of listening to some marketing department lying through their teeth. It’s not like AAA games ever deliver on their marketing promises.
You don’t have to go dumpster diving in order to find awesome games, somebody already did. A good starting point is the top rated games list for Steam: https://steamdb.info/stats/gameratings/
90% of them are indies and there is something for everyone on those 3 pages.
Probably same reason people go to McDonald’s.
That’s honestly what astounds me sometimes, but I guess it makes sense. There’s heart, soul, and passion in an indie game made by a small team.
AAA games fall victim to the “designed by committee” sameness and just-good-enough gameplay.