RonnieB@lemmy.world to Games@lemmy.worldEnglish · 8 days agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square46fedilinkarrow-up1133arrow-down125cross-posted to: games@sh.itjust.works
arrow-up1108arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comRonnieB@lemmy.world to Games@lemmy.worldEnglish · 8 days agomessage-square46fedilinkcross-posted to: games@sh.itjust.works
minus-squaredodos@lemmy.worldlinkfedilinkEnglisharrow-up14·7 days agoAccording to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
minus-squareSpacetimeMachine@lemmy.worldlinkfedilinkEnglisharrow-up2·6 days agoIirc they started paying their devs waaaay more after the game sold a ton.
minus-squaremosiacmango@lemm.eelinkfedilinkEnglisharrow-up8·edit-27 days agoYeah…that changes the numbers. More like 10-20 years to do just about anything. Somehow the urgency just drains right out of this for me.
According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it’s a unicorn company.
Iirc they started paying their devs waaaay more after the game sold a ton.
Yeah…that changes the numbers. More like 10-20 years to do just about anything.
Somehow the urgency just drains right out of this for me.