This is true, but it’s not like Bethesda’s past few games inspire a lot of confidence.
Fall Out 4, mediocre.
Fall Out 76, bad.
Starfield, bad.
I fully expect tes6 to be ass.
I firmly believe that if Fallout 4 wasn’t made on the ancient CE, it could have been legendary. There’s so many good ideas in Fallout 4, you can see what kind of game the devs really wanted to make, but it feels so clunky.
Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.
The adoring fan and characters like claptrap are proof that I would never make it as lead designer for game sequels. I would never include a character like those and think to myself “This needs to be more than an annoying minor side character, I need to bring them closer to begin to the identity of the games.”
Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.
noted! are you thinking 2 hours is long enough, or should we really try for three?
Or have it as a toggle after your first time watching it
lol, you don’t have an issue with Elder Scrolls 6.
You have an issue with Skyrim.
It’s cool. We’ll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.
- The Modding Community
Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.
commence marketing team weeping for weeks on end
What a cop-out.
Bethesda didn’t have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.
This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they’re designed for C-suite pockets first and gamers second.
There already are a few indie Morrowind clones like Dread Delusion that I’ve had my eye on. Not sure what elements will have been compromised by the budget but keen to give it a go after payday next week.
At this point I could give up a lot in terms of budget. Give me text without audio all day long if the writing is good. I think we’ve lost our way on RPGs.
WoW’s talking heads, for example.
Not an improvement.
It’s not like they don’t know how to make a good game. They don’t have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.
the marketing team would cry themselves to death!!!
Gotcha, entirely Radiant generated quest lines! With AI! And Blockchain! We still doing NFTs? You get NFTs.
Thank God they lowered the expectations after Starfield.
I know I’m in the minority, but I fucking love Starfield.
It’s a galactic scale zen garden when I need peace.
It’s a shooter/space combat sim when I choose violence.
There’s things that aren’t good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that’s there, but there’s so much to love too, IMHO.
In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there’s no pleasing modern gamers so don’t bother trying, just lean entirely on an IPs nostalgia.
That’s awesome but on paper I still think it’s objectively bad. I got the game for free with my CPU and still feel like I got burned some how. There’s no world where I see myself ever finishing that game.
So happy for you? I think it’s a fine game with great highs, but it is a different game when compared to Skyrim obviously, which makes one wonder how ES6 would be.
And Fallout 76, and in some sense, Fallout 4
Yeah, I was gonna say. I’m sure it’ll meet my expectations, and I’ll be disappointed.
Oh it can be done. The only question is: is Bethesda the one to do it?
…Larian Studios has entered the chat
Eh. I’d argue the Beyond Skyrim Team is the real successors
Fair point.
I was a pretty hardcore Bethesda fan for years, long before Skyrim. But they have burned me too many times now for me to have any faith in ESVI.
Yeah I know, I played Morrowind, Oblivion, and unfortunately Skyrim. I expect it to be pretty and large, but not have much unique, good stuff, the side quests will be “go steal this same vase 6x from different people oh look you run the Thieves Guild now,” and the main quests might be neat.
I’m not sure I’ll be picking it up tbh.
It’s been a long time since 11-11-11.
They haven’t been working on it since then, if they did, they’ve already scrapped it and fired the old devs.
They’re developing games for modern audiences now, they’ll be adding a bard class, there’ll be a traveling circus prominently featuring throughout the story and with a tent near most major cities. And you’ll finally be able to play as a bearded midget lady. That’s what dwemer are now, they decided. A matriarchal bearded civilization whose ancient traditions led to modern circuses. And you have to help the Queen save the world from the Nazi Elves and alt-right Nords.
Why does none of this sound like it’d make a game bad, unless you’re hoping your fantasy RPG will own the libs?
How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.
bethesda has one of the least amount of turnover for any gaming company. so you can check the credits for morrowind then check for skyrim then check for starfield and you will see a lot of familiar names
The reality is that it’s been 20 years since many of those “best games ever”. 20 years is a huge chunk of your working life. It’s just not realistic to keep the same people that whole time, or even a percentage of them.
People don’t want to think about the reality of it, they just want content to devour.
The Elder Scrolls 6: Skyrim 2
I don’t blame the MD tbh, if I had to try and make Starfield worth buying I’d fucking quit
Fire Emil and you’ll be on a good start to un-fucking yourselves, Bethesda