This is a huge shame. Both of these projects were exceptional preservation efforts.
Person of considerable jank.
openpgp4fpr:168fcc27b9be809488674f6b6f93bff9ff9ddd83
This is a huge shame. Both of these projects were exceptional preservation efforts.
Satisfactory, Valheim, The Riftbreaker, and Necesse are favorites of mine that I come back to a lot
So they turned off the servers to resell the same game they were already selling?
What’s the difference between this and the ones that are already on Steam? It doesn’t seem like it’s remastered or anything.
They could stop wasting money on buying exclusivity. That would be the biggest improvement of all.
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I suspect this is exactly why Battlebit Remastered blew up the way that it did this year even though it looks like a Roblox game. lol
I think people are starved for a good, clean FPS that isn’t mostly battling menus, cluttered UI, MTX, endless DLC, P2W, battle passes, lootboxes, daily login bonuses, timed events, grindfests, invasive anti-cheat (or an overwhelm of cheaters), constant updates that break the game, etc. I think there’s a lot of us that just want to shoot stuff and have fun with our friends, like the glory days of online FPS. I’d happily fork over $60 today for that kind of experience, but I don’t trust hardly any AAA publishers to keep their promises if they even did offer something like that.
You are right, I’m a pretty big fan of Bloons TD 6 myself. I’ve also played a lot of Osu!Lazer and some of the Netflix indies. It just kind of feels like the overwhelming majority of mobile games are predatory and obnoxious, but there are definitely some really well-done games between the premium options, console ports, and a handful of open source games.
I felt this in my soul. lol This has basically been my state of mind for the least couple of years. I used to game on mobile a fair amount, but these days, I just can’t handle mobile gaming anymore. I can’t deal with F2P games on PC, either, despite having loved some of them in the past (Apex Legends, Warframe, etc.).
Between F2P games, paid games with egregious F2P-style monetization, and soooo many AAA games coming out broken or just bad, I have been playing a lot of retro games, older JRPGs, and indies the last couple of years. I’m just so burnt out on the modern game industry.
Ivan 100% Tetrises himself to save the others that have yet to fall. It’s just the kind of block he is.
Sure. The premise is that blocks are falling and can’t be allowed to reach a certain height. There is drama in knowing that, no matter what, it will eventually reach that height. You’re given the tools to fend off the inevitable for as long as you can. There’s conflict, resolution, and the plot details are determined both by the decisions you make and the order in which the game delivers the blocks to you. You are the protagonist, the computer is the antagonist. There’s a beginning, middle, and end to every game. It’s as reductive as stories get, but it’s a story.
I would argue that all games have a story. Some have a scripted narrative–which, in the medium of video games, gives the player their own immersive role in the story–while other games give you the tools to create your own story as you play. You face conflicts and use your abilities and the resources around you to overcome them, ideally resulting in a satisfying progression throughout your playtime.
Both are cool for different reasons.
It was really good! It expanded on the story in really interesting ways.
Over Halloween weekend, I beat the original Alan Wake for the first time. It was a blast. I got really engaged in the story and couldn’t put it down. I was shocked at how well it held up. The graphics were a tad dated, but they were still pretty good and everything else about the game felt like it could have come out last year. I think I bought the game in like 2014, so finally playing it was a real victory for my backlog. lol
I get the impression that many Gen Zers like to know where everyone is all the time. It’s totally normal for them to have each other’s GPS locations. Snapchat has a built-in map feature where you can watch your friends move around in real time, and there are other apps that offer this, too. I was blown away when I learned this was so commonly used and people just leave it on, so their social group just knows precisely where they are all the time.
I’ve been using it for a long time. I’ve personally found that there is essentially no impact on gaming performance–or if there is, it’s so slight that it’s totally negligible on midrange hardware, especially with feral gamemode. It might be more impactful on low spec PCs, I would assume, but I’m not sure of that. In my case, it’s plenty lightweight and offers lots of customizability.
No thanks, I’ll wait for a Steam or GOG release.