There’s an app, and I’m sure others like it, called Tidy Panel that lets you block notifications based on the content they have. The free version let’s you block a handful, but you need premium for unlimited. For you, the free might be enough.
There’s an app, and I’m sure others like it, called Tidy Panel that lets you block notifications based on the content they have. The free version let’s you block a handful, but you need premium for unlimited. For you, the free might be enough.
I’ll expect unhealthy, if I’m wrong I’m pleasantly surprised. That probably won’t happen though
“Already” is doing a lot of heavy lifting, by the time the game comes out it will have been 9 years since Civ 6. That’s 3 years longer than the gap between 5 and 6 which is the next longest gap in the series. At this point they’re vastly limited in the things they can do without a complete overhaul on base mechanics we’ve been playing with for nearly a decade.
Would you rather they completely overhaul the current game and the original mechanics be lost to time? Of course not, the obvious next step is to make a new game.
Fair, sorry to hear that, hopefully that was due to that being the early days of refunding on steam. They only started in 2014, and monster hunter world launched in 2018. Here’s hoping my experience isn’t just anecdotal and they’ve actually improved in that time.
Steam will still override developers preferences if they feel the consumer wasn’t given time to make an informed decision. For instance I played Detroit Beyond Human for about 10 hours. The majority of that time was spent loading shaders and trying to fix crashes, I eventually gave up when a friend suggested to reach out to steam support. They asked no follow up questions and refunded it, despite the page warning me they would only refund under 2 hours.
Steam is great! But so is competition, and GOG has been one of the best of them. A healthy mindset and a strong focus on their relationship to the customer puts pressure on steam to do more than the bare minimum to stay in the lead. We’re lucky in the fact that they’re both mostly good companies to their consumers.
They each have their own issues, and I do question the effectiveness of GOG’s strategy here, but GOG doing well is also good for you as a steam user!
Fair points for both, we’re on the same page for the first point. GOG should be doing exactly that to mitigate the issue, and hope they have been but haven’t been as successful with that technique. I’ll give them the benefit of the doubt for it.
For the second, I agree that the majority of the issue are the storage space themselves, the others are tangential concerns. To me, a company that struggles to limit their file size has a poor take on how they implement features, it’s a red flag that there are likely much bigger performance issues with the code. One doesn’t mean the other has to exist of course, but they show up together fairly often.
I’m personally tired of game companies just throwing shit at the wall and not caring about the performance. They (well AA and bigger companies mainly) seem to have completely lost interest in doing anything other than the bare minimum. Does it work on the absolute latest hardware? Must be good to ship.
Are you forgetting the files are also taking up space on the consumers drives?
Edit: additionally, larger save file size typically(but definitely not always) means longer loading times. There are tangible consumer benefits to reducing save file size.
I’d more argue that the game company should be finding ways to reduce their save file size. 1GB seems ludicrous, though I don’t know the system enough to know the technical reasons behind that. This is still a strange business decision for GOG as they don’t have the market share to move the needle, the games affected will just sell less on their store until the game company doesn’t even bother with it.
deleted by creator
So correct, the best kind of correct behind technically!
Based, unless the article is also bad in which case I’ll change my answer to cringe.
A single use of an MRI doesn’t use 2000 liters, that is the upper end of a hospitals ENTIRE supply of helium. On average an MRI users 70 Liters per MONTH of operation. You’re literally just spewing bullshit at this point, have a fun time being completely misinformed on things that upset you greatly, I’m going to go play games
Alright, did some research, first off you’re wrong about this being the reason even if this was a plausible reason. The real reason is the ash and heat divertors failed.
Second, you don’t even need liquid helium for super conduction. Here’s a few closed loop helium gas coolers that get to 10 kelvin. They need to be refilled on the scale of years, not from a single test.
https://www.arscryo.com/closed-cycle-cryocoolers https://stirlingcryogenics.com/products/closed-loop-helium-gas-cooling-system/
I get you care deeply about helium loss but this is the last thing you should be accidentally spreading misinformation about. This process literally creates more helium then it uses.
That doesn’t mean that they didn’t have enough. The world being in the process of losing helium as a whole doesn’t mean these researchers “ran out” of it. If they knew they needed it, they would have purchased it, so unless the world has run out of helium already then they didn’t run out of it. You act like noone there could calculate exactly how much helium this uses per second and just buy x seconds worth of helium.
Sure, but why does that mean they must be losing the helium each time? I don’t know anything about liquid helium and super conductors, but I know I don’t need to replace my radiator fluid just because it cooled my engine.
Microsoft seems to have a pretty hands off relationship with their studios. Though it might be more accurate to say they make the studios stay quiet about their interference, as I still have doubts that mojang voluntarily switched to Microsoft accounts.
Edit: hello from the future, this aged awfully, rip hi-fi rush
The duality of man Heisenberg strikes again
That’s what I’ve seen in the past, but I’m not certain that’s standard. But there’s another comment on the thread explaining it, so I shot myself in the foot by not watching as it’s explained in the video!
This company is gonna go under before we get ES6 aren’t they? Though with the latest quality of releases, I’m not entirely convinced that’s a bad thing…