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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Same for me. I enjoy the Hitman games, but they have a bit more guidance towards suggesting possibilities for you.

    I’d almost like it if I could investigate just as a master hacker that can skip the breaking in portion to try checking XYZ company’s records while sitting at the crime scene, instead of going down a 2 hour rabbit hole at risk of being caught to realize “Oh, that was the victim’s ID, not the killer’s, so nothing I’m investigating has anything to do with the case.”



  • I agree when it comes to taste-specific stuff. I’m playing Steamworld Heist 2 and have Tactical Breach Wizards in my wishlist, so indie tactics games have been satisfying me - they’re certainly good and interesting, as you say.

    But, those aren’t games I’d recommend to everyone. It does mean not much water cooler discussion since no one is playing the “same” games in most social circles. It used to be, a big release like Halo came out and everyone was talking about it, playing it, and discovering things together.


  • The point is that it’s not just them paying the price, though. With continuous years of NO publishers putting out anything interesting, we’re at a point where people are just less interested in anything that’s coming out.

    It’s a carrot and stick problem to some degree. They know now we hate microtransaction-laden live service games, but it’s harder to define what players would enjoy. Keep in mind, there’s many cases of simply letting the developers cook that haven’t worked out either.





  • The stupidest instance in recent memory was an LGBT-positive video saying “It’s okay to be queer!” but in the captions, inserting another one of those fucking dinky-ass asterisks into the word “queer”.

    Okay, so is it NOT okay to be queer? Should we censor “boy” and “girl” next? Or maybe stop with the silly asterisks and blame the medium that actually tries with the bans.





  • Ideally, Sony would handle the legal hurdles needed to allow PSN in multiple countries. But I imagine, as the publishers have invested tons of money into producing those singleplayer games, part of what they want in return is investment into the “PlayStation ecosystem”. Much like how Microsoft doesn’t care if people play their games on an Xbox, they just want an account.

    Basically, I don’t think Sony is really in the business of putting down huge financial risks just to get the $60 entry tag of the rare singleplayer game they put out. Those games are meant to get you buying other Sony content as well.


  • I think there’s better patterns RPGs can use for them.

    A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.

    In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.

    But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.

    Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.