

Sometimes The USA line goes up when the world line does, but sometimes it’s totally inverse, as the world quickly dumps US stocks and invests elsewhere.
Sometimes The USA line goes up when the world line does, but sometimes it’s totally inverse, as the world quickly dumps US stocks and invests elsewhere.
I agree, it’s unfortunately impossible to boycott AI outright. The game you love that didn’t use it for the writing, art or code probably still had plenty of planning meetings where copilot PowerPoint tools were used. A programmer who doesn’t use AI may use something from someone who did. An artist may get a job over another because they used AI for their job application.
And that’s ignoring everyone that uses it intentionally for projects. I genuinely loathe AI content but it’s not worth boycotting like many other causes.
In the 19th century, the Jacquard loom became widespread, using punchcards to automate weaving. Belgian workers who lost their jobs from this would protest by throwing their wooden shoes, their sabots into the machines. This act is the origin of the word saboteur. This era of industrialisation was shared by the movement of the romantics. Romanticism existed to contrast industrialisation and enlightenment, to celebrate nature and imagination and individuality. Poets like Lord Byron led wonderfully flawed but human lives, while capturing this feeling in their art, poetry and philosophy.
But humans although wonderfully flawed, seek convenience. Evolution loves convenience, dopamine loves convenience, capitalism loves convenience. When it’s allure comes from all directions, we cnt fault ourselves for succumbing to it.
Although their name lives on, the saboteurs couldn’t stop the world seeking convenience. Although Romanticism always existed before it’s heyday, it eventually diminished. From the punchcards of the Jacquard looms, Charles Babbage and Ada Lovelace (the estranged and father-loathing daughter of Lord Byron) developed the general purpose computer. Technological convenience survived.
There is a growing opinion that we are living through a new romantic era, this time opposing the digital world, the algorithm and artificial intelligence. I agree with this sentiment. Although I consider myself a socialist, pro workers rights and supporter of radical ideals, I don’t see the new saboteurs winning; I don’t see boycotting AI, or poisoning our art and media with AI confusing language and imagery as a path to victory. Eventually convince always wins. Instead I want to be a romantic, who can celebrate everything human that AI cannot be, without believing that I can exist outside of it’s influence. I can both love human made art, media and content, and consume that which has been touched by AI.
God knows why I wrote this all I guess it’s just not a conversation I’d ever get to have in real life. There are probably typos in here, I hate to proof-read.
How do you mean? I know it’s pretty standard to pirate the Sims games because of their dlc costs, but I don’t know any way to get it legally and on steam.
I do think a huge world with an engaging and dense design can still be made worse with size. In some games like Skyrim, Breath of the Wild or GTA 5, you could probably drop me anywhere and I’d know where I was, half due to good and differing region design and half because the map isn’t that big.
Back in 2015 I’d dream of a GTA 5 expansion that adds San Francisco and Las Vegas to the map, turning the north and east of the map in to a 500 yard straight of water, but in reality, two more large cities and their surroundings suburbs and wilderness would have never kept it’s memorability like the first region.
Honestly I think these games need more points of interest that are not marked on the map whatsoever, and don’t matter towards 100% completion.
I eventually went through the Witcher 3 post game and got every single marker but it was basically background work while I listened to audiobooks, I didn’t come across anything interesting for hours. However I do acknowledge that those markers aren’t necessary meant to be sought out, but stumbled upon.
It it to wait 30 mins then do it every 10, and pop it in startup, those were the days.
The other was Free_Cupholder.EXE. I miss disk drives for this reason more than for actual use.
The execs probably get away fine from it as well, even if the company sinks, they’ll end up high up somewhere else.
Online service games are just peak venture capitalism, grinding a small studio to dust and causing massive misery followed by unemployment for a 1/50 shot at making a money printer.
I’ve never understood what twitter style websites are actually for. They seem to have a tiny niche of celebrities and known personalities making a statement with no reasonable conversation stemming from it.
I don’t understand how that structure was once one of the largest social media platforms in the first place.
This is Call of Duty 22.
I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn’t need another black ops.
There’s now more Black Ops games than I’ve bought games this year.
This is definitely a selfish opinion but people who block adverts or torrent being a small percentage of users can be a good thing.
If they lose even 5% of their userbase to Firefox over this decision, they’ll find a way to make grand modifications to Google search and YouTube in a manner that stops you blocking ads from alternative browsers, and while I’m happy swapping to an alternative search engine, it’ll definitely becometedious to sidestep Google’s gaze.
But if it’s 0.1% of people who swap due to this, and Google already don’t care about the small percentage they lose to Firefox then I would rather sit under the radar and not be cracked down on.
Long before ZA/UM closed, I was certain that we’d never see a new game of that quality again from the same studio.
I’m not confident any of these new teams will pull it off, but I’d rather have four attempts than one.
Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.
In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.
Microsoft will definitely have the power to bulldoze all other things named copilot, like Facebook did to meta. I’m still not over AI being a lame word now. I miss the time when it felt sci-fi and not like a corporate buzzword.
The most common cheat is probably gaining money or experience, but there have always been pretty extensive mod menus for GTA Online with tools from invincibility to making your vehicles rainbow, to randomly causing other players to explode or setting hundreds of muggers on them.
In 2015ish, I used to cheat, other than getting rich, all I was interested in doing was making an indestructible chrome bus with smoke trails that I’d drive around picking up players in, to teleport us all to North Yankton and back like a tour guide.
I loathe their lootbox system but I’d say valve is better than their rivals in most places. I’d put them far above Epic, Playstation, and Xbox for their games marketplace, far above meta in the VR space and on par with the game developers I respect in basically every aspect except lootboxes.
I don’t think we should respect, like or trust any large businesses but Valve is certainly the lesser evil of many choices.
I agree that no games are uncrackable in theory, but to my understanding (from about two years to two months ago at least), there were only two people able to crack new denuvo games due to how intensely complex the task is. One of those people only cracks football games and the other is EMPRESS, who from what I’ve seen glancing into the scene, is one crazy lady.
Although modern denuvo may technically be crackable, but while it’s so difficult that only a handful of people have the skill to do it and takes hundreds of hours of work per game, for all intents and purposes, it may as well be uncrackable.
The game I always think of checking out is Assassin’s Creed Mirage, just to find it hasn’t been cracked.
I know assassin’s creed is a bit of a crap franchise but I have a love / hate relationship with the game and think mirage looks made for me. Every few months since release I’ve looked up it’s crack status and not just has it not been cracked but generally the comments around it are that it’s from the new era of uncrackable games.
I don’t play many AAA games but I’m forever gutted that the fight to make them able to be pirated is a losing battle. I want to pay for my indie games but on occasion I look online at the crack status of AAA games from oecen 2-3 years ago and they’re still not playable.
It creates a weird dichotomy where people who pirate or at least don’t buy expensive games don’t take part in the mainstream gaming conversation at all, which is totally different from the rest of pirated media.
The flip side to this article is that most of the criticisms, while really valid, talk about the intended play style for life sim games to be to live through the key points of their character’s lives with immersion.
For literally 20 years, I’ve barely seen it used for this purpose, instead people make themselves, their friends, their dream house, they cheat in money and turn off aging etc. Actually stopping to roleplay your character making friends is the activity most people do when their bored of the regular things they do.
Still, InZoi seeming to not simulate the lives of any of the other NPC’s is a big loss. Even if you’re not interacting with that part of the game, knowing it’s there is great. The Sims 4 (or 3, I forget) strove to reach the dream version of this: You buy a cheap property in a fully open world and ‘functioning’ town and you could walk from your front door to the town center, and the neighbour you see may also drive to town and you’ll see them there. Then as you play, you go from working in the gym to owning it, and can now modify it like your property because it runs on the same rules, the same goes for everything else. The Sims didn’t manage this but their later games clearly launched with this as their design’s guiding light.
I’m mostly interested in the game as a character creator and house builder, but that’s because I don’t expect any game to do a good job of what the article writer wishes for, The Sims included.