Puzzle_Sluts_4Ever@lemmy.worldtoAsklemmy@lemmy.ml•What was a profound moment that a video game caused you to experience, and why?
3·
1 year agoProbably? I think I still cared about “completion” back then.
But I still always pick “my” ending in any colored lights scenario.
The genericness was very much a large component.
People don’t realize that gaming used to have a lot of “Well, this is sort of like X which I liked so I guess I’ll play it”. That is how we had stuff like the Codemasters version of Operation Flashpoint and so forth. Saints Row and True Crime were this to GTA. The multiple Medal of Honor reboots were this to CoD. And so forth. Hell, the fricking Camilla Ludgarden Tomb Raiders were this to Uncharted (… which was that to Tomb Raider). As opposed to these days where people can’t stop talking about how much they hated Outer Worlds for… making an “elder scrolls” game closer to Fallout 3 than Skyrim.
Which is what makes things “work”. You get a new gun. Time for your obligatory Uncharted style “kill 300 people with this” trophy. Oh no, it is the obnoxious turret sequence. Oh cool, we are doing an airship sequence with these mortars…
Because it is less “Wow, soldiers are assholes” and more “So… remind me. Why did you want to play this? Why did you leap at the opportunity to play a generic ‘murder brown people’ game?”
Which is also why we will NEVER see another game like this. A B-game built around “the twist” that actually encourages the player to question themselves. Release that today and… you get the responses this post got. “Well, I was always above it all so it didn’t impact me” and open discussion of The Twist.
Because when an indie game does this? Oh, golf clap. Really nice but not my thing. When a “mainstream” game does it? #NotAllGamers and this was just a shitty Call of Duty and I hear that they got Clint Eastwood’s son in the new one and that is gonna be so lit.