• 0 Posts
  • 38 Comments
Joined 1 year ago
cake
Cake day: July 8th, 2023

help-circle




  • I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.

    I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.







  • please explain how I’m wrong.

    I think the misunderstanding at play is that this isn’t a question of foreign relations, but rather about the factual conditions of the conflict and whether they justify the legal and/or moral label of genocide.

    Such factual conditions can be investigated through sound, empirical gathering of evidence, and any well defined concept of genocide can then be evaluated in that context.

    This evidence gathering and following genocide evaluation can be much better performed by organizations with expertise and authority on such matters. Most of the listed organizations are considering expert evidence gatherers and experienced, empowered authorities of genocide evaluation.

    Therefore, the fact that such a list of organizations agree on the evidence supporting the label, must weigh as evidence to those of us who do not have this expertise ourselves. It proves nothing outright, but should weigh heavily in the private opinion-forming of laymen.










  • It’s for sure not the same as BioShock, with traversal and exploration the biggest difference, but it has similar vibes, at least as far as I have played. And at least in comparison with Dishonored.

    You’re (mostly) alone in a giant, isolated station where a terrible disaster has happened, and must inject yourself with magic goo to be able to handle it’s warped former inhabitants. There’s definitely more of a stealth vibe than in Bioshock, but the feeling was similar for me.

    In contrast, Dishonored takes place all over a crowded city with regular interactions between NPC’s which you can manipulate from the shadows. Most enemies can be killed or KO’d very straightforwardly, and there’s just much more of a revenge power fantasy about it.

    But I digress. I can understand the comparisons to Dishonored, they just aren’t that similar in my mind.