Someone got on with Skate? I loved THPS but when I tried Skate it was dull and boring. Probably managed 10 mins then never played again.
Someone got on with Skate? I loved THPS but when I tried Skate it was dull and boring. Probably managed 10 mins then never played again.
I tend to use less powerful bows or weaker pals to weaken, call back your pal when most work has been done and use better balls for stronger pals.
I use Linux, so not Nvidia. AMD is great. Good power for the money.
But then they couldn’t trick consumers into voting for them. There isn’t enough rich people to win so they have to trick people into thinking they are working in their interests.
No. It is a conservative government funded by businesses. They represent them. This was a political way of saying “no” while trying to look like they give a shit.
I’ll be honest, and sorry in advance, but it’ll help you more. Your cynicism is probably the thing getting in the way. I understand it’s rough and not fun, but you’ve got to avoid it grinding you down.
You need to give yourself reasons to stand out. Making a half baked unfinished engine that no one uses isn’t as impresive as improving an existing one that people use. Greenfield projects are rare and you probably not going to get that as a first role. So you need to prove to employers you can take legacy code, learn it, understand it, improve it and get it live. Demonstrating you have the capability to do that on a FOSS project demonstrates you may be able to do that on an in-house engine. You also learn from the code others write. Why did they do it this way? Is it better? What are the pros and cons? Degrees differentiate, yes, but a green person out of uni vs someone who has proven they can do a similar job, you have an advantage. Plus, 5 PRS is probably easier than a new engine. Making one from scratch cannot hurt, but it doesn’t prove everything they need to know. Businesses hire because they have a problem and need someone competent to solve that problem. Tick those boxes and remove the risk and you have reasonable chances.
If you only demonstrate you’re not comfortable going out of your comfort zone and getting your hands dirty, you are not helping yourself.
So give them reasons to hire you, give yourself a chance, and keep applying. Give yourself a 2% chance, apply to 50 jobs, give yourself a 10% chance, apply for 10, but always go over the odds.
Remember, industry is rough right now. A lot of experienced proven folk got let go in last year. Might need to improve your odds and bide your time.
Stress can be for a few days or weeks or months. Burnout is a months and years thing. It’s the result of chronic stress. You can just get a mental block and cannot even touch or look at something. It may make you unable to do the work you once did. The mind can shut down for self preservation. Even after years of recovery you may not be the same person.
I just want them to fix the cavern dweller hidden spawn performance tanking. Killed a save of mine and I’ve barely tried it since.
No Dwarf Hack didn’t fix it, or maybe I’m not sure how to.
I’m yet to spend 1 penny on MTX and any game that has them, I avoid. It has been satisfying. Indie is QQQ for me. The Q is of course quality.
The difference is, actors do it out of choice, and through power. If the gig workers are doing it through no choice and because employers don’t want to give them the same benefits as permanent employees, it’s exploitative.
I only really play singleplayer. I go at my own pace and experience it as I want to.
Why? It’s simply owned to spew out content and make money. EA is perfect for it.
It’s not finished though. They don’t have NPCs etc which is the scope they set out to do, but it’s a great game and very polished in its own right.
Or they bought them to milk the good parts and pick on the carcasses to fund the takeovers?
Guessing Embracer are missing the Extend part.
Agreed. If they can get an English speaking engineering lead, they would have so many applicants, especially with recent layoffs.
A techie with both language skills would be highly valuable to them.
Unreal Engine. I’ve been enjoying learning it and building it. It’s powerful and so far has solved every problem I’ve had without much pain.
It’s an indie. Indies just piece stuff together based on the experience of their devs.
Games industry is mostly binary files. Especially in Unreal. Perforce is popular from what I’ve heard from those in the field.
You’re in the UK? Lol