I like that, suddenly is sudden to the listener, all of a sudden is surprising to the story’s characters, and makes the listener anticipate that surprise without being able to warn them about it
sometimes I talk about video games. RIP kbin.run
I like that, suddenly is sudden to the listener, all of a sudden is surprising to the story’s characters, and makes the listener anticipate that surprise without being able to warn them about it
Wouldn’t that make it matter more? If your opponent can’t hear well and is relying on visual twitch to get an unseen opponent, but the unseen opponent can hear their location and is already aiming near the location of the opponent when they round a corner, the player with superior audio potentially has a much faster time to aim
What game is that? It’s not Stray, I haven’t played little kitty big city, that may be what it is, but I wanna know for wife gaming purposes.
I’m a little behind, but I completed AC Odyssey and that was just buy it and that’s it. They had a cash shop for armor sets but it was completely unnecessary and I never even looked at it much less bought anything from it. So provided the releases after that are the same it’s a “there is an MTX shop but the game is balanced without it” situation
They just make me wanna ruffle their hair and call them scamp as they buff my weapon with the wrong element.
I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would’ve just ported it already and raked in the cash
MECHANICAL/GAME STRUCTURE SPOILERS
Yeah, you would need to play it at least a couple “rounds” for it to really kick into full effect. It’s a choice heavy game where most choices alter your route in ways that sort of become more and more unique the further you get, until it kicks you back to the start allowing you to make different choices, and the culmination of a few rounds results in a unique true end game.
The ways or fact that this is happening are not clear until you’ve gone through enough to start to see how what you do manipulates the world state, and the true story and meaning behind it all sort of slowly unfolds and even after completion requires some wonder and unpacking on the part of the player to fully enjoy.
I do find it a shame you didn’t get hooked into it, it might just be one of those things where you have to come to it in just the right mood for it to really have full effect.
It’s not super common, but it’s been around in an essentially free form through Garry’s Mod for a very very long time, so most people have had their fill of it there or in modes within other games. Roblox also has one, even Call of Duty Cold War had a prop hunt mode, so it’s a lot harder for paid standalone games to make a dent, but this one does a lot more than just strict prop hunt, I think it deserves more population
Oh I saw a video of this game and it looks really fun! It’s basically Gmod Prop Hunt with added modes and mechanics, this genre is a little saturated which is probably why it’s not got a lot of players for how cool it is. Hopefully that changes
Can confirm, Roboquest puts you into a flow state. Pretty high speed
People hate Ubisoft so much that they’re just not reading the article or your full comments and are downvoting you anyway. What a time to be alive
I can definitely go for that. I think the book in its own right is important for that, and is a great overview of that topic, and wouldve been a lot more impactful if I naturally found it, read it, discussed it with others.
Instead I got the whole overview of what it was trying to do first, had already discussed everything it covers in school, and then they made us read it and it resulted in my experience of “why am I reading this, we sort of went over this in three different ways already”
I find the biggest difference in itch scratched between Diablo-like ARPGs and Halls of Torment is that the pacing is very different. Diablo has a lot more player control over when there are breaks in the action providing downtime for the player to sort through gear and abilities. Halls of Torment sort of has that when you’re making choices, but it’s waaaay faster
It has a bit of resemblance, in that it’s a dark fantasy action game in which the player character fights a very large number of enemy units in order to level up and increase their power while fighting bosses interspersed throughout, occasionally upgrading abilities and acquiring gear. and of course the art style is directly cribbing Diablo 1.
But in the nitty gritty of how the combat works, how the gear and abilities work, the format of the levels and win condition of the game and pretty much everything else, it’s very different from Diablo.
Had to read Animal Farm for school. Haven’t read it since then, so this could be a now incorrect edgy high school opinion, but I felt that its allegory was so obvious and direct that it had no need to be written and was a waste of time to read when we could’ve just directly discussed communism instead.
“ahh, finally, I’ve washed all the cat hair out of my clothes… WAIT NO DONT JUMP IN THERE”
It Takes Two. Phenomenal game, decent emotional story behind it
Personally I’m on chrome on mobile, so when I’m on that page I can just hit the star up to the right of the web address and it will bookmark it.
I actually set it as my homepage so I can just hit the home button and it takes me there, if you’re also on chrome you should be able to tap the little box icon up there that shows how many tabs you have open, then hit the three dots icon and go to settings, then tap homepage and you can paste in the link
For me, it’s this link: https://fedia.io/sub/threads/newest
This filters it by only my subscribed magazines, and then sorts them by newest
Fellas, is it gay to measure someone’s age how hanging his balls is?