Yeah, I can see our difference in how we defined what’s shoe-horned in. And I get that you’re not saying diversity in media is bad. However, respectfully, I don’t think your definition of shoe-horned makes a lot of sense if you think it through. Is the music shoe-horned in, because it’s not critical to the plot? You said yourself that adding information that isn’t critical to the plot is necessary or the movie will be bland. If it’s necessary to the movie, wouldn’t you agree that it is critical? It may not be for the plot, but it is for the movie. Movies aren’t just plot. A lot of great movies (Nomadland, Patterson, Dazed and Confused, Coffee and Cigarettes, The Straight Story, …) don’t have a lot of plot or tell a great story. Instead they focus on the characters and the mood.
I think your example with the “blond, blue eyed, straight white men” betrays your perspective. This isn’t describing the default human being. Most people on earth aren’t like that. But it is the de facto default in western media. Why is it that? Because for a long time it was white men who made the decisions. Now that it has become a norm, everything that deviates needs a justification. And that’s kinda fucked up, isn’t it?
So, I think the question isn’t, why don’t “normal” character traits get the same hate as “alternate” traits? The question is, who defines what is normal?
Okay, a bunch of thoughts come to mind.
I love Diablo. However, I think a big part of it is the atmosphere and also me being young and never having seen anything like it. That’s pretty hard to recreate. I heard the game Halls of Torment nailed the Diablo atmosphere, but as a Vampire Survivors-like. Basically it’s focused on the grind and progression. Maybe, that’s something for you? Personally, I haven’t found anything that is as fun as Diablo, so every now and then I play Diablo 1 with a new mod, like the new The Hell 3 Mod. It brings back the wonder of the unknown, because there is lots of new stuff in there. I also loved Book of Demons, which is basically a streamlined version of Diablo 1 with a dark comedic twist.
I think you underestimate the satisfaction that comes from clearing levels in Diablo. Yes, it could be a different theme and still work, but isn’t that proof of how potent it is? So the question is, why does it feel like a grind to you? I wager it’s because the magic Diablo had for you got lost over time. You know how they work now, you’ve seen behind the curtain and thus don’t feel the danger, the intrigue like you used to. Maybe you will find it in games like Elden Ring that you don’t see through right away?
About the stats progression: I think a very big part of the fun of progressing your character comes from doing it the way you want. It’s a form of expression. You want to be a Necromancer that only uses Golems or a Mage focused on ice. I think what a lot of Diablo-likes miss is finding a good way to allow lots of expression in character development. Too often I feel boxed in by the class and it doesn’t feel like it’s my Tinkerer, but the Tinkerer instead. A good Diablo-like has abilities that define the character instead of just simple stat increases and cooldown reductions and all that.
Lastly, if you haven’t seen it there is a great Diablo 4 Critique on YouTube that might give some more food for thought!