Your son has good instincts!
Your son has good instincts!
Oh man, going to be on a work trip when this releases. Ahh well, can’t get all of the raids on day one I guess.
Exactly same. Gf & I got into it a few weeks ago and just caught up to current. We’re champing at the bit to see what happens next.
Jade #1!
It is - without the quiet zone, it makes detecting the locator pattern really difficult, especially in one’s looking for the 1:1:3:1:1 ratio.
Used to write software for reading QR Codes, and it was a fascinating process, dealing with increasingly bad customer images. They’re pretty resilient though!
In the Adam singularity, naturally!
I freakin’ love this tier, and I can’t wait for the others. Also I’m super hyped about ther upcoming alliance raid; if they can tie the level of spectacle & design of Myths, with the mechanical increase from Dawntrail, I’ll be delighted.
Man, Chuck Schuldiner’s early work sounded a lot different from the later years! (/s)
I really loved that you can get full flying in the first two zones before you enter the third. Compared to, eg. Kholusia, Labyrinthos, etc. where you don’t get it until the end of the MSQ.
Man, the new raid’s quite fun as a healer. Can’t wait to see savage!
Aye. Granted, I’m on Dynamis so my experience is going to be wildly different from, eg. Aether, but I’ve only had one occasion of long queues, and that was when Aether died. And even then, it was steady progress, unlike the Login Roulette of Endwalker.
I’ve been playing Heart of the Machine, and really enjoying it. It’s a fascinating 4x ish in a future city, in a bit of an inversion of AI Wars (same developer). Before playing, I was merely intrigued, but now I’m excitedly awaiting where it goes. It was, however, initially difficult to figure out what to do. Perhaps more UX is going to be useful here.
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
This should be the Florida motto.
The Apollo Beach manatee viewing center is actually pretty great, TBH. I’ve seen sharks, sting rays & a myriad of other aquatic life, while just chilling on the pier. Not to mention the many dozens of adorable floating potato-cows. I’d recommend checking it out if one’s in the area during the cooler season.
projects/[rust|cpp|python|..]/proj-name