What you describe is true for many file formats, but for most lossy compression systems the “standard” basically only strictly explains how to decode the data and any encoder that produces output that successfully decodes that way is fine.
And the standard defines a collection of “tools” that the encoders can use and how exactly to use, combine and tweak those tools is up to the encoder.
And over time new/better combinations of these tools are found for specific scenarios. That’s how different encoders of the same codec can produce very different output.
As a simple example, almost all video codecs by default describe each frame relative to the previous one (I.e. it describes which parts moved and what new content appeared). There is of course also the option to send a completely new frame, which usually takes up more space. But when one scene cuts to another, then sending a new frame can be much better. A “bad” codec might not have “new scene” detection and still try to “explain the difference” to the previous scene, which can easily take up more space than just sending the entire new frame.
Wenn ich sehe wie viel Infos dann öfters mal einfach aus chatprotokollen rauspurzeln glaub ich schon das öfters mal was gefunden wird.
Man muß nicht dumm sein um nicht perfekt in opsec zu sein. Es gibt jede Menge Wege wie man was “liegen lassen” kann, vor allem digital. Und wenn man sich damit nicht regelmäßig beschäftigt kennt man nicht alle.
Einfach aus convenience am Laptop im Chat eingelogged bleiben? Ups, jetzt ist er konfisziert …