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Cake day: June 3rd, 2023

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  • 2d art and pixel art survive well because of the inherent abstraction being part of it’s aesthetician. The greater the graphical fidelity, the less the game leans on abstraction, and instead on fidelity, and then a remaster adds more visual appeal.

    A game like slay the spire or katamari damacy gains very little from a visual remaster, but a game like Crysis would get a lot. Its worth noting that katamari damacy did get a remaster anyway…and its aesthetic is still what makes it look good, not the resolution. Crysis on the other hand had low aesthetic emphasis and heavy technical emphasis so refreshing the technical graphics does a lot for the game.



  • You might want to read about tooth to tail ratio on Wikipedia

    https://en.wikipedia.org/wiki/Tooth-to-tail_ratio

    In a sense, war is mostly logistics. It doesn’t matter how strong your unit is, how clever you tactics are, or brilliant your strategy is. None of those things matter if the unit is not where they need to be, with the supplies to be effective.

    Most countries have limited ability to project military force outside their country because the logistics become so hard to support. Russian military relies heavily on rail transport, which doesn’t extend into Ukraine anymore, and trucks what it can’t rail…but the supply depots need to be hundreds of km behind the line because of long range precision missile strikes. With long supply chains supported to heavily stretched trucking, guys at the front won’t get everything they want.