- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
As much as I hate to say it, Ubisoft has a really solid game on their hands. Some issue with netcode and I think the XIM/Cronus use is going to rise pretty quickly, but other games have dealt with it before. I’ve enjoyed the few hours I put in so far and will be playing it tonight with the boys. I’d like to see a classic TDM but hotshot works for now. Also a really cool take on the Kill Confirmed gametype
Things like these prove to us, that they’ve learned nothing, after a decade of Siege
Which is why I’m so regretfully enjoying it. It plays well despite being a Ubisoft game lol
Call of Duty is a popular style of game but never comes down in price. It seems worthwhile to have a F2P knockoff.
Funny enough, Ubi even did it once before - Far Cry 3’s MP wasn’t fantastic but it was a decent imitation.
I very vaguely remember that lol,now that you mention it
Warzone, COD’s battle royale mode, is free to play and seems to have surpassed normal COD multiplayer in popularity. Talking to randos while playing normal COD multiplayer, a lot of people say they’re just playing it because it’s a quick way to level up their guns for use in Warzone
What’s the difference between “normal” players and “unique” players?
It’s understood that a ‘unique player’ means that the player has downloaded the game and opened it for the first time. The internal goal was to hit 5 million unique players within the game’s first month – a goal that has quickly been surpassed